Litecoin Transactions Skyrocket as LiteBringer Game Takes Off – Decrypt

In brief

  • The number of daily Litecoin transactions has exceeded 130,000 following the launch of LiteBringer.
  • The blockchain-based fantasy RPG allows players to trade their loot for LTC.
  • The drastic increase in cheap transactions is good for the blockchain, said LTC Foundation’s project director.

After rapidly growing for the past few days, the number of daily transactions on the Litecoin (LTC) blockchain has reached over 130,000 today—and all thanks to LiteBringer, a decentralized, fantasy game that officially launched on September 15.

“Transactions are exploding on the Litecoin blockchain!! This is due to the [LiteBringer Game] but the best part about it is everyone playing [the] game has to learn about LTC and [its] use as a currency. You can not play unless you have some lites,” Litecoin team member Jon Moore tweeted today.

According to decentralized applications (dapps) DappRadar, LiteBringer has already claimed the ninth place among the top blockchain games with a 2,584% increase in player base since it’s official launch on September 15. In the days prior to the game’s release, the number of daily Litecoin transactions hovered around roughly 35,000–50,000.

While recording every in-game move as a transaction may be seen as “spamming” the blockchain, Litecoin Foundation’s project director David Schwartz argued that the recent increase in transaction count actually benefits the network.

“So has the Litecoin blockchain benefited from the increase in [transactions], but decrease in median LTC [transaction] value? YES Litebringer from CipSoft has brought additional attention and usage of LTC, through micro [transactions] via legitimate gaming,” tweeted Schwartz.

Bringing the Lite

LiteBringer has been in development since 2018 by CipSoft, a studio best known for browser game Tibia Online that launched back in 1997—and still has active players (At the time of writing, more than 7,600 users were online).

CipSoft’s latest project is an “idle” fantasy role-playing game, a genre mobile gamers are quite familiar with. This means that most of the time players assign tasks to their fantasy adventurers—for example, to go on a quest or mine resources—and wait for them to finish.

According to the developers, Litecoin was the blockchain of choice from the start thanks to its low transaction costs and the lack of fee spikes. Another crucial factor is block generation time as every players’ move is basically a transaction on the blockchain. This is why Bitcoin, for example, wouldn’t suit LiteBringer’s needs—players would have to wait at least 10 minutes until the game recognizes their commands.

“Every game operation is stored in the blockchain. Because this can only be done with a tiny transaction, LiteBringer is very vulnerable to spikes in transaction fees. If there is a spike–which happens in Ethereum from time to time, our game would become unplayable for this period,” CipSoft explained.

As Decrypt reported, items in LiteBringer can be traded on the in-game market for LTC, so players can turn all their hard-earned loot into real money. The game also requires a subscription of roughly €1 worth of LTC per month.

Speaking to Decrypt, LiteBringer’s community manager Constantin noted that while it’s obviously too early to make any long-term predictions at this point, the team behind the project hopes that it can help promote the adoption of blockchain and cryptocurrencies beyond the decentralized community.

“It is one of our main goals to reach people beyond the blockchain community. We don’t want to create and demonstrate just another use case for cryptocurrencies and blockchain technology. We wanted to make an intricate, well-crafted game!” he said.

Ethereum transaction fees are getting out of hand lately, making its dapps too costly for average users and creating a golden opportunity for Litecoin.